NPC/Monsters

NPC and Monster Stat Blocks to Use, Sorted by Region
Bear in mind that all NPC's and Monsters can be reskinned to fit the story as needed. The suggestions placed on this page are optional, but are free to interpetation as far as the reskin goes, as long as it matches to the region's culture or enviroment.

- Commoner and Noble NPCs are found in Wu, Shu, Wei, Free Lands, Yamato, and the Gobi Desert.

- The NPCs found in Volo's guide can be used to create named important NPCs that may see combat in a quest.

NPCs
Wu Kingdom
 * Guard (CR 1/8 DMG)
 * Thug (CR 1/2 DMG)
 * Berserker (CR 2 DMG)
 * Knight (CR 3 DMG)
 * Swashbuckler (CR 3 Volo)
 * Veteran (CR 3 DMG)
 * Gladiator (CR 5 DMG)
 * Deva (CR 10 DMG, under the emperor's control)

Shu Kingdom


 * Bandit (CR 1/8 DMG)


 * Tribal Warrior (CR 1/8 DMG)


 * Scout (CR 1/2 DMG)


 * Spy (CR 1 DMG)


 * Bandit Captain (CR 2 DMG)


 * Druid (CR 2 DMG)


 * Priest (CR 2 DMG)


 * Archer (CR 3 Volo)


 * Martial Arts Adept (CR 3 Volo)


 * Assassin (CR 8 DMG)

Wei Kingdom


 * Cultist (CR 1/8 DMG)


 * Acolyte (CR 1/4 DMG)


 * Spy (CR 1 DMG)


 * Cult Fanatic (CR 2 DMG)


 * Mage (CR 6 DMG)


 * Assassin (CR 8 DMG)


 * Archmage (CR 12 DMG)

Free Lands


 * Bandit (CR 1/8 DMG)
 * Tribal Warrior (CR 1/8 DMG)
 * Acolyte (CR 1/4 DMG)


 * Scout (CR 1/2 DMG)
 * Bandit Captain (CR 2 DMG)


 * Druid (CR 2 DMG)
 * Assassin (CR 8 DMG)
 * Eladrin (CR 10 MToF, Autumn, Winter, Spring, Summer)

Yamato


 * Bandit (CR 1/8 DMG)


 * Bandit Captain (CR 2 DMG)


 * Knight (CR 3 DMG)


 * Champion (CR 9 Volo) [used for Samurai stats]


 * Warlord (CR 12 Volo) [used for Samurai/Noble stats]

Gorya


 * Cultist (CR 1/8 DMG)
 * Cult Fanatic (CR 2 DMG)
 * Blackguard (CR 8 Volo) [Guruthos]


 * Necromancer (CR 9 Volo)

Gobi Desert


 * Bandit (CR 1/8 DMG)
 * Bandit Captain (CR 2 DMG)
 * Berserker (CR 2 DMG)
 * Druid (CR 2 DMG) [Sand Druids]
 * Warlord (CR 12 Volo)

Tirnen Rhovan


 * Druid (CR 2 DMG)
 * Priest (CR 2 DMG) [Flavor to Nature as required]
 * Archdruid (CR 12 Volo)

Monsters
Unless specified, '''any mythical beasts (anything not found in the real world) would not be found in the Wu, Shu, or Wei kingdom. The only animals found in these regions would be beasts commonly found on earth. '''(Refer to lists found in the DMG page 302 to 305, Wu being Grassland/Costal, Shu being Forest/Swamp, Wei being Hill/Mountain.) If you wish to use any form of mythical beast it will have to be quest related, as these animals are not typically found here.

Dragons are considered very rare, and only one to two exist of each color at one time. They often hide in the mountains away from civilization or dwell on Tirnen Rhovan where the Tirith protect them. If you wish to use a dragon in your quest, consider the consequences of their death if it comes to that point. Dragons in Hua Xia will often bargain for their lives or attempt to escape if a true threat is shown.